![]() ![]() Inside these vaults you will uncover memories that will give you a better understanding of the characters mind and what their motives were that led them to do the things that they did or do ( this was hard to say without a spoiler). These are little vaults that run about the level like a little puppy, and you need to whack them to open them up and free whatever memories that are inside. You should also be mindful to keep an eye out for any repressed memories that you may see running about a world. People also will have some emotional baggage that you will need to resolve, which is indicated by a sobbing bag, suitcase or purse and you need to find it’s corresponding tag to resolve its issues. These can be defeated by using one of your abilities, Pyrokinesis, which can create a bubble of fire and when released can burn everything that’s caught in it. Each of these enemies you meet have their own strengths and weaknesses, like Doubt which can hold you back, quite literally by sticking you fast to the ground, but are susceptible. Each world you visit has its own unique environment to traverse and puzzles to solve, and you also get to battle peoples’ inner demons and feelings that they have like Regret and Doubt. The story in Psychonauts 2 is a mixture of humour, intrigue and revelations that play out in twisted and sometimes warped Mental Worlds that you get to experience throughout your playthrough. So, it’s up to Raz and the rest of the Psychonauts to figure out who wants to bring her back and why! The main story of the game is that there is something not right at HQ and there is a mole that needs to be sniffed out, but who could it be? We also find out that they are looking to bring back Maligula and reign terror on the world. It’s here we see Raz looking to become a fully-fledged agent, but for now, he’s just an intern looking to make his mark. Psychonauts 2 starts off with a recap of what happened in Raz’s previous adventure in the original game and then kicks you right off back Psychonauts HQ.
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