More than ever, characters who have struggled at the bottom seem worth dusting off again, giving Ultra a fresh, exciting feel.įor folks who aren't into the finer points of fisticuffs, the biggest chunk of new content is the five characters, bringing the playable count to a whopping 44 fighters. Subtle enhancements like the speed of Ken's crouching forward, or the hit box of Dudley's standing fierce mean that characters who have long been ignored may have a chance to rise to prominence. Little things like fixing Rufus' Messiah Kick, and reverting some of Yun's heavy-handed 2012 nerfs help make those characters feel like threats again. The true degree of Capcom's success here will take time and tournaments to tell, but so far, the changes look great. Every character has been touched in one way or another in an attempt to broaden the field of viable characters, and close the gap between the top and bottom tiers. The most abundant changes however, are the subtle ones, and it is here where Ultra truly distinguishes itself. It's nice to feel less helpless after getting knocked down by Cammy or Akuma. They do, however, give every character some new options for dealing with the knockdown/vortex aggression that defined tournament play in Arcade Edition 2012, and for that reason alone, these are welcome additions. They really did think of everything.Delayed wakeup and red-focus on the other hand, are a little more situational in application, and thus, they aren't as immediately impactful as W-Ultra. Online play continues to set the standards in its genre, and new team and match types, and additional sharing features makes it a more complete experience.Īs was the case before, matches will occasionally be marred by lag, but the developers have even added a training mode designed to simulate latency issues to prepare players for these conditions in competitive scraps. Ultra Street Fighter 4 may not be a new game, but it's the definitive version of one of the greatest brawlers of its generation, refined in all the right ways. Then there are more transparent improvements, such as enhanced Red Focus and the ability to delay knock-down recovery - new additions that bolster the experience in small yet meaningful ways. Rewriting this chapter of the rulebook could have compromised the balance and incurred the fanbase's wrath, but Capcom has deployed the additional system with enough care and attention to make it an asset, increasing the tactical diversity on offer. Its combination of 3D-rendered backdrops and 2D action is still more than serviceable, and the colourful new arenas included in the Ultra edition give long-time players something fresh to take in. Street Fighter 4 is now a five-year-old game, yet it holds up well. Add to the formula, and you run the risk of unbalancing the entire thing.įortunately, Capcom has inserted Decapre and co with the kind of surgical precision we have come to expect from the studio, helping the game retain its essential equilibrium. It's a well-timed and fairly-priced update that makes one of the greatest brawlers of our time fresh and relevant.Īssembling an effective roster in a fighting game is like working on a complex equation. Ultra Street Fighter 4 is more than a cynical attempt to keep the game on life support. She may not be the most original addition to the bill, but Decapre is sure to please the Street Fighter diehards with her complex repertoire of special moves that takes time and skill to master. The fifth debuting combatant is Decapre, a telekinetic warrior bearing a passing resemblance to the existing Cammy in terms of both appearance and core fighting style. Four of the newbies - Poison, Rolento, Hugo, and Elena - have been lifted from 2012's Street Fighter X Tekken, but the developers have reworked them from the ground up to avoid upsetting the delicate balance of Street Fighter 4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |